Uncategorized Archives - Sketch House Games Blog https://sketchhousegames.com/blog/category/uncategorized/ Insights about some video games, hopefully Thu, 30 Apr 2020 22:46:56 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.3 https://i0.wp.com/sketchhousegames.com/blog/wp-content/uploads/2020/04/cropped-SketchHouseLogo_text.png?fit=32%2C32&ssl=1 Uncategorized Archives - Sketch House Games Blog https://sketchhousegames.com/blog/category/uncategorized/ 32 32 193542133 What’s happening here? https://sketchhousegames.com/blog/2020/whats-happening-here/?utm_source=rss&utm_medium=rss&utm_campaign=whats-happening-here https://sketchhousegames.com/blog/2020/whats-happening-here/#respond Thu, 30 Apr 2020 22:46:56 +0000 http://sketchhousegames.com/blog/?p=12 How did we get here?

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Hi! So I actually started this blog a couple years ago, mostly writing about classic games I played for the first time on my Twitch stream and some other game dev things and some Pokemon stuff. Then, my friend who was hosting the site suddenly died and I had no way to retrieve those articles before his servers were taken down. Then, I got busy making a video game so I didn’t make time to restore this blog until now.

I, a smart individual, exclusively wrote those old posts in the WordPress editor, so I have little record of most of them. I can probably reconstruct a lot of them from the images I had uploaded? As I recall, there was something on:

  • Pokemon Dash’s use of its balloon microgame as a meaningful interruption of its core gameplay
  • My distaste for the hybrid of pure and directed exploration in A Link to the Past
  • The homogeneity of modern mainstream consoles, manifesting in the then-upcoming The World Ends With You remake
  • An extremely concise synopsis of the Kingdom Hearts plot leading into KH3 (in hindsight, this turned out to be unnecessary as KH3 completely discarded the foundations built by the preceding games)
  • An overview of Flags enums in C# and how to use them for RPG status effects
  • I think something about how most RPGs use elemental types poorly, using Bahamut Lagoon as an example?
  • There’s something in here about Mega Man Battle Network 3, but I have no idea what that would have been…
  • Solvability and bounded creativity in simulation games
  • Pokemon’s stagnation being its greatest asset
  • An unfinished hypothetical Pokemon Red/Blue redesign by just swapping out which Pokemon are in the game

So, not a lot, but there are a couple things that I’m sure will come up in the future. I suppose I intend to pick up where I left off with that: a haphazard assortment of video game design essays with a little bit of coding thrown in and also just a lot of Pokemon, probably.

There’s gonna be a lot of Pokemon stuff.

Oh, and I guess I should learn some more HTML so I can make this look less like a template design. I should really do some web coding at some point, especially for the aforementioned Pokemon stuff…

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